﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;

namespace DivideAndConquer.States
{
    public abstract class GameState
    {
        #region Abstract Methods

        public abstract void Update(GameTime gameTime);

        public abstract void Draw(GameTime gameTime);

        #endregion
    }
}